Morty is up to his old tricks again and the Shady Glen School is the target of his outlandish plot. Armed with invisible paint and five paintbrush robots, he's trying to erase the school. And you only have until midnight to stop him. Super Solvers will need to read for clues and collect evidence to determine which of the robots is really the Master of Mischief in disguise. So brush up on your reading and thinking skills to outsmart Morty and make sure he's the one who does the disappearing!
Sample Tasks for your child to accomplish:
Roam the Halls--Look for clues and take magic pictures to reveal robot facts
Read All About It--Read notes and stories to uncover hidden clues
Collect the Clues--Answer questions about the clues (hints available)
Think It Through--Compare clues to robot pictures and match them up
Educational Benefits & Features Develop skills such as reading for main ideas, drawing conclusions and increased vocabulary
Promotes gathering, organization and analysis of information (necessary to win the game)
Over 200 reading selections
Over 400 questions
Over 500 words defined in context of reading passages
8 levels of reading System
Minimum System Requirements: Systems: Windows , 95
486DX/66 MHz processor or faster
4 MB RAM
2 MB free hard disk space
2X CD-ROM drive or faster
VGA display and 256 colors
Windows compatible sound device
WinG included on the CD
Package: Jewel Case.
Only 29 left in stock!
Super Solvers: Midnight Rescue!
Compare at $29.99 retail.
Jewel case CD-ROM is in the original jewel case. Includes the paper inserts originally packaged with the product, unless otherwise stated in our online catalog.
Sleeve CD-ROM is in a new plain paper sleeve. (Help files and/or a user manual can be accessed from within the program after installation.)
Sleeve with manual CD-ROM is in a new plain paper or cardboard sleeve. The original manual or instruction sheet is included.